740 photographs. 250 million triangles. One production-ready asset.

ASSET BREAKDOWN · DOLOMITE BOULDER

From field to engine

740 photographs. 250 million triangles. One production-ready asset.


Scanned ON LOCATION

Reliable assets start with a well-planned capture. We plan each shoot around the subject, site conditions and the detail your production needs, with careful attention to coverage and image quality.

Location: Val di Fassa, Italy

True to source

Same rock, same angle. Scan photo on the left, in-engine on the right.

High confidence

Confidence: Think of it as a measure of reconstruction certainty. Low confidence appears mostly in occluded areas or where the boulder meets the ground.


Dolomite Rock Large 04           

Rebuilt for REAL-TIME

Clean reconstruction and true, delit albedo, simplified into production-ready assets fitted to your project requirements.

Optimized Point Cloud

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Source Mesh — 250M triangles

Source Albedo — 16K

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In-Engine — 1M triangles

Detail that holds up

Scan-level surface detail, preserved through optimized geometry and carefully baked textures. Sharp up close, ready to use as delivered.

Geometry / Normal / Albedo / Final

Clean UVs & efficient space utilization

Triangles / Tessellation

Built to your budget

Geometry, textures and LODs are delivered to your exact spec, from full-resolution Nanite to the budgets your pipeline demands.

Designed for flexibility

Assets should make an artist’s job easier, not harder. Closed 360° geometry means every rock can be rotated, scaled and combined freely.

Fewer constraints, more options, faster composition.

A quick cave built from a handful of rocks in the collection. Closed geometry allows for more unique shapes and spaces to be created.

3D View — *8K textures, no tessellation

Production in PRACTICE

The capture and delivery specifications behind this boulder, and how we adapt our work to your project.

740 Cross-polarized photographs
250M Source triangles
16K Texture maps
This asset
Capture details and final asset specifications.
Capture method
Handheld photogrammetry
Camera
Sony A7R4
Color
Calibrated with ColorChecker
Geometry
Scan: 1M triangles, Nanite
Closed: 2M triangles, Nanite
Scale
Real-world, ~2.2 m height
Albedo
16K, sRGB, delit
Normal
16K, linear
Occlusion / Roughness / Displacement
16K, linear
Engine
Unreal Engine 5.8 · runtime Nanite Tessellation
Your project
Delivery adapted to your pipeline and requirements.
Geometry
Triangle counts and LODs built to your budget
Textures
Resolution, format and channel packing to your spec
Engine
Unreal-ready, FBX / USD
Materials
Unreal materials included; textures ready for any shading pipeline
Collision
Included, simple or custom
Rights
Captured by APEX Nature, with ownership agreed per project

Go in-depth

See the practical and technical decisions behind our work.

Scene partly created using the Dolomites Boulder, Rock & Gravel collection, available on Fab.

CONTACT

Let’s discuss your Production

From a single hero asset to a complete environment, or support within your existing project.

Let’s discuss your production

Tell us about your project, where you need support and any timeline you have in mind.