Built for Real-Time Performance
You either get quality, or you get performance. This has always been the dilemma of natural environments.
Technical limitations has told us that you can’t get both, and if you tried, well good luck!
Low Framerates
Camera-Tracking becomes unstable
LED Wall & Engine fall out of sync
Lighting feedback loop breaks
Stutters/Hitches
Camera-Tracking fails
Motion Blur spikes
Flickers, Brightness Pulsing etc.
Memory, or lack there of
Enjoy your blurry textures!
The result?
Emergency On-Set Fixes/Optimizations.
Decreased Environment Quality.
Forced Re-Shoots.
Delayed Production.
Tens of thousands in stage time, wasted.