Nature
CINEMATIC
Built for Your PRODUCTION
Real-world environments, captured on location, built for games and real-time production.
Bespoke natural 3D environments for cinematic, VFX and real-time production teams.
HOW IT WORKS
CAPTURE
01
Handheld and aerial scanning of real locations: rock, cliffs, terrain and vegetation.
From field to ENGINE
LOCATION KITS
02
Modular asset sets from one place or species: rocks, surfaces, trees and scatter, built to combine.
ENVIRONMENTS
03
Complete natural environments, set up for your engine, budgets and procedural tools.
One location
Rebuilt.
Faster to build, lighter to render, stronger on screen.
WHERE WE STAND OUT
Foliage MASTERY
Scalable detail, dynamic wind, project-level optimization.
Scalable detail, dynamic wind, project-level optimization.
Years of past production experience delivering high-end 3D environments-
and products for major international clients.
Production Studies
A closer look at the capture and production decisions behind the work.
A closer look at the capture and production decisions behind the work.
Previous work
Co-founder, Creative Director, RealBiomes (2020–2026)
Licensed by studios & brands including
Years of past production experience delivering high-end 3D environments-
and products for major international clients.
Asset collections
Production-ready assets from our own field captures. Browse on Fab →
CONTACT
Let’s discuss your Production
From a single hero asset to a complete environment, or support within your existing project.
Let’s discuss your production
Tell us about your project, where you need support and any timeline you have in mind.
Prefer email?
services@apexnature.studio