MEDITERRANEAN
Pine Forest
Available SOON
Available SOON
Enterprise
Get additional features & content through custom licensing.
QUICKLINKS
Environment - Breakdown - Foliage - Optimization - Ground Assets - Assemblies - Technical - Licensing - Services
THE ENVIRONMENT
Built as a Production DemonstratioN
This demonstrates our approach to:
✓ Bespoke Environment Development
✓ Camera-True Realism
✓ Foliage Creation
✓ Scalable Real-Time Performance
✓ Production-Ready Integration
Captured during rainy season in Cyprus.
*Ruins are not included
Environment - Breakdown - Foliage - Optimization - Ground Assets - Assemblies - Technical - Licensing - Services
Breakdown
/ NEEDLES
/ LUSH
/ LIMESTONE
foliage
/ TREE
PINUS HALEPENSIS
*Cinematic tree variants showcased
/ SHRUB
PHLOMIS FRUTICOSA
/ SHRUB
PISTACIA LENTISCUS
/ PLANT
DRIMIA MARITIMA
/ PLANT
ASPHODELUS RAMOSUS
/ PLANT
CYCLAMEN CYPRIUM
Environment - Breakdown - Foliage - Optimization - Ground Assets - Assemblies - Technical - Licensing - Services
Environment - Breakdown - Foliage - Optimization - Ground Assets - Assemblies - Technical - Licensing - Services
OPTIMIZATION
Optimize your scenes by doing camera distance based optimization during shot composition to only add detail where it’s needed.
This can greatly improve scene performance by:
Lowering memory usage
Lowering streaming cost
Improving shadow casting performance
Improving WPO performance
More efficient Nanite culling
You have full creative control over where the different versions are being used to ensure visual quality stays undisturbed.
Environment - Breakdown - Foliage - Optimization - Ground Assets - Assemblies - Technical - Licensing - Services
GROUND ASSETS
*Meshes are closed, with some exceptions
/ SCATTER
/ ROCK
/ SURFACE
Environment - Breakdown - Foliage - Optimization - Ground Assets - Assemblies - Technical - Licensing - Services
ASSEMBLIES
Environment - Breakdown - Foliage - Optimization - Ground Assets - Assemblies - Technical - Licensing - Services
TECHNICAl
Our products are made for cinematic production, and that existing experience with Unreal Engine is expected.
Intended Applications:
Cinematic Content
Virtual Production
Environment Look-Dev
Commercial Production
High-End Real-Time Experiences
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Min System Recommendations:
RTX 3080
64GB RAM
8-core CPU
Made for Nanite/Lumen/VSM
Unreal Engine Support: 5.5+
LODs: No
PathTracing Support: Yes
Procedurals: PCG/LGT
Supported Platforms: Windows
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Static Meshes: 280 (incl. modules)
Textures: 183
Texture Resolutions: 1-8K
Materials: 2
Material Instances: 69
Sample Maps: Yes
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We do not yet support Nanite Foliage. We expect to update the assets once the tech has matured and a suitable workflow has been identified.
Wind is driven using WPO. This implies performance penalties. Wind strength should also be limited to avoid out-of-bounds artifacts.
Voxel tech introduced in 5.7 technically works, but wind/WPO creates visual artifacts once voxelization happens. There are no known workarounds.
Environment - Breakdown - Foliage - Optimization - Ground Assets - Assemblies - Technical - Licensing - Services
LICENSING
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On Fab you will find consumer versions of our products. It contains everything showcased on this page (except ruins showcased in “Environment”).
The “Personal” and “Professional” license content is the same. For additional content, an Enterprise license must be purchased.
The FAB EULA can be found here.
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We offer Enterprise clients tailored licensing options to best fit their production needs.
This may include additional support services, i.e.:
Hands-on support
Integration assistance
Environment composition
Custom-built asset variations
ADDITIONAL CONTENT
Foliage Modules
Incl. health states (healthy, dying, dead etc.)
Lighting Scenarios
Additional Sample Environments
USD/FBX/Texture files
+357 996 25 761 — 09-21 | GMT+2
SERVICES
SERVICES
Let’s discuss Your Production
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Our abilities go far beyond asset creation.
We have a deep understanding of the entire environment creation process, from the first scan-image taken on location to the final render of the scene, and everything in between.
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We define the standard with unmatched understanding of foliage shape, flow, silhouette, scale & proportions.
Our foliage is developed with your project requirements in mind to ensure balanced visuals & performance for seamless integration.
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Throughout the years we have gained practical expertise in many forms of 3D Scanning:
Handheld
Turntable
Drone
Using professional equipment and processing methods, we are able to achieve incredibly detailed, clean, consistent and physically accurate results.
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A scene is only as good as it’s composition and lighting, no matter the quality of the assets.
With our deep knowledge of Unreal Engine’s environment toolkit you can rest assured in our ability to deliver beautifully composed shots and lighting scenarios for your project.
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Every project has different requirements. We can make sure that assets fit within the required budgets to help you achieve your target performance.
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We can assist you with any help you might need integrating the environment into your project, ensuring minimal time is wasted on technical issues and optimization.
Whether you need a hero location, a complete environment, or production support, we'd love to discuss your project.
Whether you need a hero location, a complete environment,
or production support, we'd love to discuss your project.
We support productions at every stage of environment development—from scanning and asset creation to lighting, optimization, integration, and final delivery.
Start a Conversation
→ Get a Pilot BuilD
*Select studios can evaluate our pipeline through a tailored pilot environment built for real production workflows.
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A hands-on demonstration of our production workflow and capabilities.
+357 996 25 761 — 09-21 | GMT+2